
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public static class AudioName
{

        public static string  AudioNameCreate=@"AudioNameCreate";

        public static string  lockLock=@"lockLock";

        public static string  polarpenguin_repeat=@"polarpenguin_repeat";

        public static string  s2=@"ss\s2";

        public static string  talk1=@"talk\talk1";

        public static string  talk2=@"talk\talk2";

        public static string  tap=@"tap";

        public static string  unlock=@"unlock";

        public static string  过关=@"过关";

        
    
}


public enum AudioNameEnum
{

        AudioNameCreate,

        lockLock,

        polarpenguin_repeat,

        s2,

        talk1,

        talk2,

        tap,

        unlock,

        过关,

        
    
}