using System.Collections;
using System.Collections.Generic;
using UnityEngine;



namespace MPStudio
{
    public enum VerKind
    {
        A,
        B,
        R
    }


[CreateAssetMenu(menuName = "ScriptableObject/GameSet")]
public class GameSet : ScriptableObject
{
    [Range(5,10)]
    public float rank;

    public VerKind vk=VerKind.A;
    
    public bool IS_TEST = true;

    public string GetVersionFlag()
    {
        if (vk == VerKind.A)
        {
            return "Alpha";
        }else if (vk == VerKind.B)
        {
            return "Beta";
        }
        else if (vk == VerKind.R)
        {
            return "Release";
        }

        return "";
    }
}
}