using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//Author: SkyAllen Email: 894982165@qq.com Website: www.ytn0.com
namespace MPStudio
{
    public class UIManager : MonoBehaviour
    {
        private Button sssButton;
        private Button kwButton;

        private void Awake()
        {
            

        }
        private Button k2wButton;
        private Button kBtn;
        private Button wkButtonLegacy;
        
       // wcButton1 = ToolManager.Find<Button>(transform,"wcButton1");
        void Start()
        {
        wkButtonLegacy = ToolManager.Find<Button>(transform,"wkButtonLegacy");
      
        kBtn = ToolManager.Find<Button>(transform,"kBtn");
        print(wkButtonLegacy==null);
        print(kBtn==null);
        }


        void Update()
        {

        }
    }
}