using System;
using System.Collections;
using System.Collections.Generic;
using MPStudio;
using UnityEngine;
//Author: SkyAllen Email: 894982165@qq.com Website: www.ytn0.com

[RequireComponent(typeof(ShowHideSound2))]
public class WarnGroup : MonoBehaviour
{
    public int Count_per_0dot5=10;
    
    private CanvasGroup canvasGroup;

    private void Awake()
    {
        canvasGroup=GetComponent<CanvasGroup>();
        if (canvasGroup == null)
        {
            canvasGroup=gameObject.AddComponent<CanvasGroup>();
        }
    }


    private void OnEnable()
    {
        StartCoroutine(Animal());
    }


    IEnumerator Animal()
    {
        for (int i = 0; i < Count_per_0dot5; i++)
        {
            canvasGroup.alpha = 0;
            yield return new WaitForSeconds(0.25f);
            canvasGroup.alpha = 1;
            yield return new WaitForSeconds(0.25f);
        }
        gameObject.SetActive(false);
    }


}
