using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Author: SkyAllen Email: 894982165@qq.com Website: www.ytn0.com

namespace  MPStudio
{
    

[RequireComponent(typeof(ScaleBigToSmall),typeof(HideGroup),typeof(ShowHideSound2))]
public class ImageShowHide : MonoBehaviour
{
    
    private ScaleBigToSmall scaleBigToSmall;

    private HideGroup hf;
    private void Awake()
    {
        scaleBigToSmall=GetComponent<ScaleBigToSmall>();
        scaleBigToSmall.scaleRatio = 0.8f;
        hf=GetComponent<HideGroup>();
       
        
       
        scaleBigToSmall.enableStartAnimal = true;
    }

    void Start()
    {
        
    }

    public void HideAnimal()
    {
        hf.Hide();
    }

    
    void Update()
    {
        
    }
}
}