using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//Author: SkyAllen Email: 894982165@qq.com Website: www.ytn0.com
public class ConfirmPanel : MonoBehaviour
{
    public Button confirmButton;
    public Text title;
    public Text content;

    private Action confirm;
    
    public Button cancelButton;
    
    
    void Start()
    {
            Init("t","contnten", () =>
            {
                print("confirm");
            });
    }

    public void Init(string title, string content,Action cofirmAction)
    {
        gameObject.SetActive(true);
        
        this.title.text = title;
        this.content.text = content;
        this.confirm = cofirmAction;
    }

    public void Confirm()
    {
        this.confirm?.Invoke();
        SendMessage("HideAnimal",SendMessageOptions.DontRequireReceiver);
    }

    public void Cancel()
    {
        SendMessage("HideAnimal",SendMessageOptions.DontRequireReceiver);
    }
    
    void Update()
    {
        
    }
}
