using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MPStudio
{
    public class ShowHideSound2 : MonoBehaviour
    {
        public AudioNameEnum s_audioName=AudioNameEnum.AudioNameCreate;
        public AudioNameEnum c_audioName=AudioNameEnum.AudioNameCreate;


        private void OnEnable()
        {
            if (s_audioName != AudioNameEnum.AudioNameCreate)
            {
                AudioManager.Inst.EffectPlayByEnum(this.s_audioName);
            }

        }

        private void OnDisable()
        {
            if (c_audioName != AudioNameEnum.AudioNameCreate)
            {
                AudioManager.Inst.EffectPlayByEnum(this.c_audioName);
            }

        }
    }
}